“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.

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Page 2 of 2 First 1 2 Jump to page: Results 11 to 20 of Originally Posted by Olgar Shiverstone.

A Thorough and Objective Review [Sons of Gruumsh] | Sons of Gruumsh | RPGGeek

Dude, thanks for the reminder! I just popped out to the porch to check, and sure enough I had a box waiting from Amazon. Sons of GruumshFane of the Drowand because we saw the movie preview and my wife said she wanted yruumsh revisit these books a seven-book unabridged audio CD compilation of the Chronicles of Narnia.

Flight or Fight The final 1. It is assumed here that the adventurers can move faster than the orcs. I hope the PCs brought horses! If they didn’t, they might end up in a cookpot. The DM is referred to the random encounter table for part 2 for encounters on the way back. There are no set encounters for the crossing of Thar. Incredibly, there’s a gruumssh xx reference here.

Sons of Gruumsh

At least, in a 32 page adventure, there’s not far to search. Once the PCs have returned to Melvaunt, it’s rewards and party time.

What is nice about this is the traitor in the noble houses teams up with the angry orcs from the citadel and tries to ambush the party and his father and rescued brother at a dinner party. What’s not so nice is that it is an EL 10 encounter. OTOH, they should be rested, and have a couple of magical rewards that will help.


The adventure ends with possible developments from the adventure. Did the PCs leave the orc priest alive? Then the ritual may still happen. Did they escape and not defeat the ambush party?

Sons of Gruumsh – D&D Wiki

The orcs still want to get them! One thing about this adventure: Appendix Four pages of stats: These are in the old format, although languages are given for each character.

I’m not John Cooper, so I have no idea if the stats are right. For reference, here are the orc types: Sons of Gruumsh is a solid adventure, with a wonderful range of adventuring environments. It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure.

If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing. Translating it from one setting to another xons not 3.5 at all difficult, although it is putatively a Forgotten Realms adventure. The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.

I’d have liked just one or two more areas of “weird and wonderful” in the oc, and I’m concerned about how difficult d&&d stage of the adventure might be. However, I’m almost certain to use this adventure in my Ulek campaign, replacing the Zhentarim envoys with Priests of Chaos, and adding another thread to the plot. This adventure is worth looking at. Merric- First of all great review! I had been curious about this one since I first heard about it.

After reading your review at lunch today, I went straight out and bought it! I am planning to use it as the first stage of a huge war that will rock my homebrew world. I have just started this new campaign and I am still developing the regions of the world, but I do have a Mordor-esque gruusmh where the citadel will be found. I plan on using my version of Easterlings in place of the Zhents.


I have Heroes of Battle and plan on grukmsh aspects of that book into the war, but this is the perfect adventure to get the ball rolling! Does this adventure give you the same dark, LotR feel that I get from it? Great job, I will be checking back to see what else you have to say about it. Join Date Jul Posts 9, Anyone else find it odd that this product uses the old stat blocks, while Fane uses the new stat blocks? Join Date Sep Location Mass.

Originally Posted by MerricB. Curse your excellent review, Merric grumsh curse that sexy Lockwood cover! You crushed my resolve — I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time.

I returned to my true love, Greyhawk, some time ago.

I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp. I’d be very interested to glean more Greyhawk conversion tips, Merric.

The Pomarj is nice this time of year Originally Posted by JoeGKushner.

son Either one of two things going on here. One was pushed back on the schdule when they were using the old stat blocks. They are actively deciding based on size, what stat blocks to use per product.

Originally Posted by Thomas Percy. Errors The following errors occurred with your submission. Posting Quick Reply – Please Wait. Tuesday, 19th August, By Rayex in forum Playing the Game.

Saturday, 4th August, Fane of the Drow – an ongoing review – Major Spoilers! Wednesday, 2nd November, Tuesday, 18th October, Anyone has it yet? Monday, 12th September, Posted By Morrus Friday, 28th December, Posted By Abstruse Thursday, 27th December, Reset Fields Log in.